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Infobox shop

{{{autoimage}}}

{{{autoproductsimage}}}


Infobox shop in the store.

{{{autostore}}}

{{{autoinventory}}}

{{{description}}}
Town[[{{{town}}}]]
Level{{{level}}}
Size{{{size}}}
Build Time{{{time}}}
Build Skip{{{skip}}} Gem
Build Reward{{{reward}}} Star
Sell Reward{{{sell}}}
Cost/Prize
{{{bits}}}
{{{gems}}}
[[Balloon Pop#{{{balloon pop}}}|{{{balloon pop}}}]] Balloons
Product
{{{product1}}}
[[File:{{{product1icon}}}|50px|center|]][[File:{{{product1}}}.png|50px|center|]] Time
{{{product1time}}}
Profit XP
{{{product1bits}}}
{{{product1gems}}}
{{{product1xp}}} Star
Skip
{{{product1skip}}} Gem
Shard spawn rate (max: {{{shardmax}}})
Nothing Laughter Shard Honesty Shard Generosity Shard Kindness Shard Loyalty Shard Magic Shard
{{{nothingrate}}} {{{laughterrate}}} {{{honestyrate}}} {{{generosityrate}}} {{{kindnessrate}}} {{{loyaltyrate}}} {{{magicrate}}}
Other Info
Update Added[[Update {{{update}}}|{{{update}}}]]
Shop Type{{{type}}}
Quests
{{{quests}}}
Infobox shop on the MLP:FiM wiki
Template documentation follows
Note: the template above may sometimes be partially or fully invisible.
Visit Template:Infobox_shop/doc to edit this documentation. (How does this work?)

This template is for use with articles about shops available in the game.

How to use this Template

Copy the following code and paste it into the article at the very top of the page:

{{Infobox shop
 | 5 pony shop           = 
 | image                 = 
 | autoimage             = 
 | imagecaption          = 
 | productsimage         = 
 | autoproductsimage     = 
 | storelocked           = 
 | autostorelocked       = 
 | storeunlocked         = 
 | autostoreunlocked     = 
 | store                 = 
 | autostore             = 
 | inventory             = 
 | autoinventory         = 
 | description           = 
 | town                  = 
 | level                 = 
 | size                  = 
 | time                  = 
 | skip                  = 
 | reward                = 
 | sell                  = 
 | cost                  = 
 | bits                  = 
 | gems                  = 
 | balloon pop           = 
 | slot 1                = 
 | slot 2                = 
 | slot 3                = 
 | slot 4                = 
 | slot 5                = 
 | product1              = 
 | product1icon          = 
 | autoproduct1icon      = 
 | product1time          = 
 | product1skip          = 
 | product1profit        = 
 | product1bits          = 
 | product1gems          = 
 | product1xp            = 
 | product1bonus         = 
 | product2              = 
 | product2icon          = 
 | autoproduct2icon      = 
 | product2time          = 
 | product2skip          = 
 | product2profit        = 
 | product2bits          = 
 | product2gems          = 
 | product2xp            = 
 | product2bonus         = 
 | bonus                 = 
 | gemsbonus             = 
 | shardmax              = 
 | nothingrate           = 
 | laughterrate          = 
 | honestyrate           = 
 | generosityrate        = 
 | kindnessrate          = 
 | loyaltyrate           = 
 | magicrate             = 
 | update                = 
 | type                  = 
 | quests                = 
 | link                  = 
}}

After 5 pony shop, put in "Yes" if its a 5 Pony Shop but leave it blank if its a 3 pony shop

After image, productsimage, storelocked, storeunlocked, store, & inventory, put in the file name but don't put in File: (filename).(format). All you need to put in is (filename).(format) as the File: part will be included automatically. If you want the image to be put in automatically with the simple word of "yes", use autoimage, autoproductsimage, autostorelocked, autostoreunlocked, autostore, or autoinventory.


After autoimage, autoproductsimage, autostorelocked, autostoreunlocked, autostore, or autoinventory, put in "Yes" and make sure the image name is in the required name in png format if you are going to use this but if you did make a mistake, contact one of the admins to change the file name(please note admins cannot change the format with a name change so if you uploaded it in jpg format, they cannot just change it too png via rename) or use the image, productsimage, storelocked, storeunlocked, store, & inventory to put the image into the infobox. For autoimage, autoproductsimage, autostorelocked, autostoreunlocked, autostore, or autoinventory though, only put in "Yes" in the field if there is an image it would link to, otherwise leave it blank.

For image, make sure the file name is (Shop Name).png

Imagecaption is optional. You may add a caption to the image.

For productsimage, make sure the file name is (Shop Name) Products.png

For storelocked, make sure the file name is (Shop Name) Store Locked.png

For storeunlocked, make sure the file name is (Shop Name) Store Unlocked.png

For store, make sure the file name is (Shop Name) Store.png

For inventory, make sure the file name is (Shop Name) Inventory.png


After town, place Ponyville, Canterlot, Sweet Apple Acres, or Crystal Empire. A link to the article will automatically be created.

After level, place the level at which the shop becomes available for purchase.

After time, place the time it takes for the building to be constructed.

After skip, place the cost to skip building the shop. The {{gem}} symbol is automatically included in the template, and does not need to be added.

After sell, place the reward for selling the shop. If the shop is simply returned to the inventory, use "Inventory". Pages missing this are tracked in Category:Missing sell reward.

After cost, place how much the shop takes to acquire, including the {{bit}} or {{gem}} template.

After bits, put down the amount it costs. The {{bit}} symbol is automatically included in the template, and does not need to be added.

After gems, put down the amount it cost. The {{gem}} symbol is automatically included in the template, and does not need to be added.

After balloon pop, put down the name of the balloon pop its in like Royal Balloon Pop or Magical Balloon Pop and the link will automatically be created.

After slot 1, write the number of stars needed for the slot.

After slot 2, write the number of stars needed for the slot.

After slot 3, write the number of stars needed for the slot.

After slot 4, write the number of stars needed for the slot.

After slot 5, write the number of stars needed for the slot.

After product1, place the name of the first product.

After product1icon, if the the name is different than the product or the file type is different use this. Put in the file name but don't put in File: (filename).(format). All you need to put in is (filename).(format) as the File: part will be included automatically. If you want to put it in with a single "Yes", use autoproduct1icon.

After autoproduct1icon, if there is a product icon on the wiki just put in "Yes" and the image will automatically be put in. Please note though the product icon image must have the same name as the name of the product in png format. If no image of it is on the wiki than leave it blank.(if the file name is different than (product name) use products1icon)

After product1time, place the amount of time, in minutes, it takes the shop to produce the first product.

After product1skip, place the cost it takes to skip the full production time of the product. The {{gem}} is already included in the template, and does not need to be added.

After product1profit, place the amount of profit awarded upon harvesting in either {{bit}} or {{gem}}.

After product1bits, place the amount of bits awarded upon harvesting and {{bit}} will automatically be included.

After product1gems, place the amount of gems awarded upon harvesting and {{gem}} will automatically be included.

After product1xp, place the amount of XP awarded awarded upon harvesting and {{XP}} will automatically be included.

After product1bonus, write the number of bits given as a bonus for having a third pony assigned to the shop (5-pony shops only).

For product2, product2icon, autoproduct2icon, product2time, product2skip, product2profit, product2bits, product2gems, product2xp, and product2bonus, do the same as for product1, product1icon, autoproduct1icon, product1time, product1skip, product1profit, product1bits, product1gems, and product1bonus, but for the second product.

After bonus, use this to place the amount of bonus bits that is added to the other products for harvesting when a third(or fifth) pony is assigned to the shop and {{bit}} will automatically be included.

After gemsbonus, use this to place the amount of bonus gems that is added to the other products for harvesting when a third pony is assigned to the shop and {{gem}} will automatically be included.

After shardmax, place the maximum amount of shards spawned. Found inside the game files.

After nothingrate, type the rate number of how many shards will not spawn. Found inside the game files.

For laughterrate, honestyrate, generosityrate, kindnessrate, loyaltyrate, and magicrate, do the same as for nothingrate, but for the following harmony shards

After update, put in the version number the shop was added in. A link will automatically be created.

After type, put in Stationary Shop if it stays in store forever(Apple Market Cart for example), Promotion Shop if it only comes into the store on sale(Bag Emporium for example), VIP Shop if you can only get it through the VIP system(Rodeo Outfitters for example), Gift Shop if it was ever given to people through the Gift Code System(Disco Dance Shop for example), Event Shop where you were able to get the shop in an event(Balloon Shop for example), or Bundle Shop only if it was in a bundle(or exclusive to it). You can mix two types together (For Example: you can put in Promotion/Balloon Pop Shop if its exclusive to balloon pop but can go on sale(like Jewelry Shop for example).

After quest, place any quests the shop is involved in, if any. To make it look pretty, add a line break, <br />, between quests. Please note that if left blank, the "Other Info" headline will not appear in the Infobox on the page.
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